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Angry bots vr
Angry bots vr











angry bots vr

Originally posted by Simon Viklund, 10Chambers developer in a different thread, also mentioned in the FAQ: They don't offer anything new in each run, it's the same boring ♥♥♥♥ over and over again, same gameplay, same objectives, varying levels of bullshittery. With all that said, I'm ready to get rekt by our fellow hardcore/tacticool players :) Because why should I spend 35$ on a game I can't even beat because I have no friends/the difficulty is just far too intense and it gets stale being stuck on a level and failing it over and over again. If anything, they're just scaring off players with the steep price of 35$ and the intense, almost bordering on impossible difficulty. With all that said, I'm ready to get rekt by our fellow hardcore/tacticool players :) I agree, so much potential, so many things they could change to make the game still difficult but more fair and playable yet they don't change the game that way, it's their game sure but this ♥♥♥♥ is just dumb. No incentive to keep playing unless you were a masochist or a completionist. Nope, it's satisfying to win, but the build up to said satisfaction isn't as good, it's pain, suffering and misery all around. I came into this game with expectations, I already played the alpha so I figured maybe they made it a tad easier to work with less than 4 players so that you can actually have fun. I like it when games are hard but this is kinda taking it a little too far, as it almost borders on straight up impossible sometimes, even for my little three man team of decent players who know what they're doing but keep getting screwed over being of RNG ♥♥♥♥♥♥♥♥ than XCOM 2 and things that don't make sense overall that feel like they shouldn't even be a feature or just changed a bit. It honestly feels like most people defend the game just because the game is hard and if they stand by that and they protect it and say that they were able to do it, it just gives them a massive ego boost while misleading the developers with false positive replies, that of course is just a feeling, i dont say people are like that, im looking forward to R5 to see where this game is going there.

angry bots vr

With all that said, I'm ready to get rekt by our fellow hardcore/tacticool players :) Terminals for me are the golden standard, they are hands down the best thing in the game, so in depth and Interactive that everything else feels shallow compared to them, it would be great if you we could use it to open doors instead of those mini games and do bunch of other cool stuff with them. I don't think I'm gonna change the devs direction but I would like to see fewer enemies, fewer but deadlier, more sentient, more active. flooding floors with sleepers makes this game feel more like a chore than a game and I don't like that I'm Forced you to go through an alarm that turns the game into a horde shooter form time to time. My main issues are Enemy AI and game-play design. well said, I like the feel and the atmosphere of the game but that gets really boring after you try to do a rundown after a dozen failed attempts. I feel like the gameplay could be enough if they didnt massacre it this badly, but im not going to eat a pile of ♥♥♥♥ just because in the end it makes me look like im a hardcore gamer, Lobby game like this needs a lot more that a cool atmosphere if it intends to maintain a large enough playerbase to not completely kill the game to new players.

angry bots vr

Originally posted by BaaSheep:I'm more interested in the gear progression that's not even in development yet IIRC from the roadmap













Angry bots vr